Archive for December 11th, 2012

11
Dec

Valve co-founder says Steam Box is a go

   Posted by: admin    in ROMAN MUÑOZ GUARASA

Great news!!!

Half life 3? Games for linux. By bye windows…?

Gabe Newell says the company will sell hardware designed to compete directly with next-gen consoles from Sony and Microsoft.

Vavle’s Big Picture is just one step in the Steam Box equation.

(Credit: Steam)

Way back in March, the Internet sort of exploded when it became apparent that Valve really was working on its own gaming hardware package.

Now, Gabe Newell himself has told Kotaku that Valve will create its own hardware and software solution that is designed to compete directly with next-gen consoles from Sony and Microsoft.

Kotaku interviewed Newell at the Video Game Awards in Culver City, Calif., over the weekend. Newell said that the consumer response to Big Picture had been better than expected, and that the next step was to get Steam Linux into alpha and ensure that Big Picture works on the platform.

Read more of “Gabe Newell says Steam Box is a go” at CNET Australia.

Ref: http://news.cnet.com/8301-10797_3-57558240-235/valve-co-founder-says-steam-box-is-a-go/?part=rss&subj=news&tag=title

 

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Searching at my hds i foundf Eurisko Soft´s material from 1998…It reminds me of a childhood memories…when everything was a fresh and a bright blue sky…hahaha

BlockShock Intro. (intro.avi. 19.757 Mb)

BlockShock final.(fin1.avi. 10,765 Mb)

Eurisko Soft Intro. (logon.avi 6,449 Mb)

 

 

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Hoy se está realizando en Málaga la 1ª Conferencia 4º Ciclo de I+D+i “Noise exposure and hearing protection devices in industry” organizada por la Cátedra de Prevención y Responsabilidad Social Corporativa de la Universidad de Málaga, en el Salón de Grados A de la Escuela Técnica Superior de Ingeniería Industrial.

Para quien esté por allí y le ipueda interesar.

 

 

 

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11
Dec

Gsound Demostration.Dibujando el sonido.

   Posted by: admin    in ROMAN MUÑOZ GUARASA

Link interesante para programadores, con el objetivo de afinar el audio de tus videojuegos, que suele estar descuidado en los focos oyentes de los efectos de sonido. Normalemente se usa un oyente en el prota y focos de sonido 3d en las unidades que emiten algún sonido.  Con Gsound, podrás hacer maravillas y darle un toque fresco a tu creación con Gsound.

Referencias:

Gsound.

MartinBr.

 

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